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2024.1

  • Compatibility with KeyShot 2024.1

  • New tool for doing precise rotations.

  • Improved scale of precise move tool widget.

  • Fixed a bug where loading saved sketches did not work correctly.

  • Fixed a bug in KeyVR connect where trying to use the Precise Move tool would crash KeyVR.

2023.2

  • Added new Cut Plane tool

  • Added new Pointer tool

  • Added new Outline effect

  • Added new Bloom effect

  • Added new Locked mode that disables the in-VR UI

  • Added new UI to help connect VR devices

  • Improved sidebar UI

  • Improved loading time of scenes

  • Extended VR device support

  • Update tutorial scene

  • Added new tutorial scene

Bug Fixes:

  • Fixed a bug that would crash the software while baking

  • Fixed a bug where changing graphics preferences would crash the software

  • Fixed a bug where physics would be calculated for an object locked with the Precise Move tool

  • Fixed a bug where the scale was not correct after opening new scenes

  • Fixed a bug where measurements would be incorrectly highlighted

  • Fixed a bug in KeyVR Connect where an object would become permanently locked and not grabbable

  • Fixed a bug where the font size preference was not being correctly applied

  • Fixed a bug where KeyvR would crash on AMD and Intel GPUs

  • Fixed a bug where KeyVR would crash when it was closed

2023.1

  • Compatibility update with KeyShot 2023.1

11.2.1

  • Version number fix that caused subscription authentication issues

11.2.0

  • Added optional dark mode UI theme

  • Added the ability to undock the sidebar from the VR view window for fullscreen viewing

  • Fixed an issue where the mirror view on the monitor would be distorted or clipped due to having a different aspect ratio than the headset's lens displays

  • Fixed an issue where clear coat material values would not render correctly when using baking

  • Added the ability to disable the grid display when in teleport mode for less visual clutter

  • Overhauled Variable Rate Shading effect to give higher performance and more control over the intensity on compatible hardware

  • Overhauled preferences dialog to increase ease-of-use and provide tooltip explanations for individual settings

  • Tweaked the graphics presets to have a bigger impact on framerate and visual quality

  • General stability improvements

11.1.1

  • Fixed an issue where enabling XR mode would show a black background instead of the camera passthrough image

11.1.0

  • Adopted OpenXR standard, enabling KeyVR to support any OpenXR-compatible headset

  • Added new sketch tool

  • Added a slider in the preferences to better control the amount of Variable Rate Shading applied (only available with Turing or newer NVidia GPUs)

  • Removed backface culling checkbox in the preferences

  • Reworked graphics quality presets (low, medium, high, ultra and custom) to have a larger effect on performance

  • Replaced individual controller models with avatar hands in VR

  • Improved main window and side bar UI

11.0

  • Added support for KeyShot 11 scenes

  • Subscription license sign in now supports the KeyShot Single Sign-On solution replacing previous login solution

  • Added a "Change license" option to the Welcome Window

  • Fixed an issue where the VR/Desktop mode could become inverted

10.3

  • Fixed an issue where new NVIDIA graphics drivers would prevent KeyVR from launching correctly (error message: "Failed to compile shaders")

10.2

  • Multi-user sessions with KeyVR Connect

  • Measure Tool, which allows the user to make any number of measurements in the scene with optional snapping

  • Precise Move Tool, which allows the user to move objects, without accidental jittering, on single axes or planes, with optional snapping

  • Objects (in Precise or Regular Move Object mode) can be rotated in-hand while held

  • Held objects (in Move Object mode) will now remain in-hand while the user is flying, teleporting or switching into cameras with the other controller

  • Material baking, using a cache for improved load times. Baking allows KeyVR to support various material effects better, such as Labels

  • The user can now rotate while teleporting by dragging a line

  • The user can now define multiple ground levels through camera placement, and will stay aligned to the ground when teleporting in scenes with multiple floors

  • Snapping for precise move tool, measurements and in-hand object rotating

  • Selectable scene units, for measurements and snapping

  • The user can now scale themselves between 1/1000x and 20x of their actual height, useful to inspect smaller scenes in more detail or adjust scenes with wrong scale quickly on-the-fly

  • Memory optimizations, which allow KeyVR to load scenes with many more environments than before.

  • XR Mode, which replaces the scene environment with realtime camera imagery if available (supports Valve Index, Varjo XR product line and NVIDIA’s CloudXR 1.0 and 2.0 on mobile devices).

  • New licensing options (subscription, floating licenses, node-locked)

  • New accessibility options: Confine the VR user to the scene’s environment, to prevent accidental escape, and toggle controller vibration

  • Support for using the mouse as a controller replacement when in VR mode, allows remote controlling of VR experiences

  • Rotation in fly mode changed from swipe to normal analog stick move or button press, depending on controller, and increased angle, to allow for faster turning

  • Fully customizable graphics settings, also includes presets: Ultra, High, Medium, Low

  • Support for NVIDIA Variable Rate Shading technology on supported GPUs, which gives improved performance while maintaining high visual fidelity

  • General UI/UX overhaul

9.3.0


Features

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  • Support for reading KeyShot 10 scenes

9.1.3


Features-

  • Support for Varjo VR-1, VR-2 and VR-2 Pro through SteamVR

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  • Object info showing part name, object name and material name in VR

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  • Font size in VR slider in preferences

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  • New check boxes for clear indication of active items in multi materials, modelsets and environments selection in VR

Bug Fixes / Improvements-

  • Improved text and menu contrast in VR

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  • Valve Index Controller geometry misalignment fixed


9.0.223

Features-

  • 3D widget to accurately move and rotate objects (When in Move Object mode, click trigger quickly to show move widget)

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  • Reflections and color transmission on transparent materials improved significantly

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  • Support for color thickness for Glass (Solid), Gem, Liquid and Dielectric

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  • Refraction (approximation) for Glass, Glass (Solid), Gems, Liquid and Dielectrics

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  • Hide/show multiple model-sets

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  • Anti-aliasing on screenshots

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  • Updated Controller Geometry for Valve Index and Oculus Rift S

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  • Support

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  • BIP and

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  • KSP files in KeyShot 9 format

Bug Fixes / Improvements-

  • Optimized load time for long/disabled animations

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  • Optimized load time for degenerate or small objects/triangles

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  • Better Show and manipulate very small objects

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  • Fixed crash on scene load

8.2.98

Features

- New material support; mold tech, emmisive, and flat

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