Fixed an issue where new NVIDIA graphics drivers would prevent KeyVR from launching correctly (error message: "Failed to compile shaders")
Multi-user sessions with KeyVR Connect.
Measure Tool, which allows the user to make any number of measurements in the scene with optional snapping.
Precise Move Tool, which allows the user to move objects, without accidental jittering, on single axes or planes, with optional snapping.
Objects (in Precise or Regular Move Object mode) can be rotated in-hand while held.
Held objects (in Move Object mode) will now remain in-hand while the user is flying, teleporting or switching into cameras with the other controller.
Material baking, using a cache for improved load times. Baking allows KeyVR to support various material effects better, such as Labels.
The user can now rotate while teleporting by dragging a line.
The user can now define multiple ground levels through camera placement, and will stay aligned to the ground when teleporting in scenes with multiple floors.
Snapping for precise move tool, measurements and in-hand object rotating.
Selectable scene units, for measurements and snapping.
The user can now scale themselves between 1/1000x and 20x of their actual height, useful to inspect smaller scenes in more detail or adjust scenes with wrong scale quickly on-the-fly.
Memory optimizations, which allow KeyVR to load scenes with many more environments than before.
XR Mode, which replaces the scene environment with realtime camera imagery if available (supports Valve Index, Varjo XR product line and NVIDIA’s CloudXR 1.0 and 2.0 on mobile devices).
New licensing options (subscription, floating licenses, node-locked).
New accessibility options: Confine the VR user to the scene’s environment, to prevent accidental escape, and toggle controller vibration.
Support for using the mouse as a controller replacement when in VR mode, allows remote controlling of VR experiences.
Rotation in fly mode changed from swipe to normal analog stick move or button press, depending on controller, and increased angle, to allow for faster turning.
Fully customizable graphics settings, also includes presets: Ultra, High, Medium, Low.
Support for NVIDIA Variable Rate Shading technology on supported GPUs, which gives improved performance while maintaining high visual fidelity.
General UI/UX overhaul.