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11.1
Adopted OpenXR standard, enabling KeyVR to support any OpenXR-compatible headset
Added new sketch tool
Added a slider in the preferences to better control the amount of Variable Rate Shading applied (only available with Turing or newer NVidia GPUs)
Removed backface culling checkbox in the preferences
Reworked graphics quality presets (low, medium, high, ultra and custom) to have a larger effect on performance
Replaced individual controller models with avatar hands in VR
Improved main window and side bar UI
11.0
Added support for KeyShot 11 scenes
Subscription license sign in now supports the KeyShot Single Sign-On solution replacing previous login solution
Added a "Change license" option to the Welcome Window
Fixed an issue where the VR/Desktop mode could become inverted
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Multi-user sessions with KeyVR Connect.
Measure Tool, which allows the user to make any number of measurements in the scene with optional snapping.
Precise Move Tool, which allows the user to move objects, without accidental jittering, on single axes or planes, with optional snapping.
Objects (in Precise or Regular Move Object mode) can be rotated in-hand while held.
Held objects (in Move Object mode) will now remain in-hand while the user is flying, teleporting or switching into cameras with the other controller.
Material baking, using a cache for improved load times. Baking allows KeyVR to support various material effects better, such as Labels.
The user can now rotate while teleporting by dragging a line.
The user can now define multiple ground levels through camera placement, and will stay aligned to the ground when teleporting in scenes with multiple floors.
Snapping for precise move tool, measurements and in-hand object rotating.
Selectable scene units, for measurements and snapping.
The user can now scale themselves between 1/1000x and 20x of their actual height, useful to inspect smaller scenes in more detail or adjust scenes with wrong scale quickly on-the-fly.
Memory optimizations, which allow KeyVR to load scenes with many more environments than before.
XR Mode, which replaces the scene environment with realtime camera imagery if available (supports Valve Index, Varjo XR product line and NVIDIA’s CloudXR 1.0 and 2.0 on mobile devices).
New licensing options (subscription, floating licenses, node-locked).
New accessibility options: Confine the VR user to the scene’s environment, to prevent accidental escape, and toggle controller vibration.
Support for using the mouse as a controller replacement when in VR mode, allows remote controlling of VR experiences.
Rotation in fly mode changed from swipe to normal analog stick move or button press, depending on controller, and increased angle, to allow for faster turning.
Fully customizable graphics settings, also includes presets: Ultra, High, Medium, Low.
Support for NVIDIA Variable Rate Shading technology on supported GPUs, which gives improved performance while maintaining high visual fidelity.
General UI/UX overhaul.
9.3.0
Features
Support for reading KeyShot 10 scenes
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Improved text and menu contrast in VR
Valve Index Controller geometry misalignment fixed
9.0.223
Features
3D widget to accurately move and rotate objects (When in Move Object mode, click trigger quickly to show move widget)
Reflections and color transmission on transparent materials improved significantly
Support for color thickness for Glass (Solid), Gem, Liquid and Dielectric
Refraction (approximation) for Glass, Glass (Solid), Gems, Liquid and Dielectrics
Hide/show multiple model-sets
Anti-aliasing on screenshots
Updated Controller Geometry for Valve Index and Oculus Rift S
Support BIP and KSP files in KeyShot 9 format
Bug Fixes / Improvements
Optimized load time for long/disabled animations
Optimized load time for degenerate or small objects/triangles
Better Show and manipulate very small objects
Fixed crash on scene load
8.2.98
Features
- New material support; mold tech, emmisive, and flat
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