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On this page you will find known issues and limitations that the development team is aware of, along with workarounds where applicable.
Banding can occur on still-images in Interior Mode, when rendered with Network Rendering.
|The Global Illumination sampling for Interior Mode has been improved for KeyShot 8 and may cause scenes to be brighter than KeyShot 7.|
Caustics have a different appearance in the Real-Time View and rendered output.
Volumetric Caustics (for example, on Cloudy Plastics and in Scattering Media) are only supported in Interior Mode.
Passes with Interior Mode are missing Specular Reflections of Light Source materials.
Depth Pass has artifacts when rendering is stopped before finishing with Interior Mode.
Opacity textures produce noise in Clown render pass in Product Mode.
Opacity textures produce noise in Diffuse pass in Product Mode.
Opacity textures are not supported by Shadow render pass in Product Mode.
Opacity textures are not supported by Lighting render pass in Product Mode.
Opacity textures are not supported by Depth render pass in Product Mode.
Opacity textures are not supported by Refraction render pass in Interior Mode.
Bump textures are not supported by Render passes in Product Mode.
Global Illumination quality slider for Custom Control has no effect when Global Illumination Cache is disabled.
Materials and Textures
Opacity maps on cutaway caps are not supported
Co-planar surfaces may produce artifacts with inherit/material caps
Cutaway material may interfere with shadows on the environment ground
When the Camera is inside the cutaway object, Color caps and Material caps are not working as intended
Cutaway with inherit caps used on transparent translucent materials may produce artefacts.
Excluded objects in cutaway have incorrect reflections
Bad shadows on excluded cutaway objects
Basic Glass and Thin Film appear as metal when applied to an excluded cutaway object - Product mode only!
Wrong shading on Toon material when used for cutaway with inherit caps or as material caps.
Fade Animation is not supported when viewing through a Cutaway object.
Attaching a Curve Color Randomizer to a Geometry node causes crash.
mentioned on Part Animations
Some geometry may not show Flakes/Bubbles.
Some CAD formats i.e. .3dm, .c4d may be imported as several triangle groups and then merged making the body unfit for Flakes/Bubbles.
Workaround: Import with NURBS and Re-Tessellate.
Sub-materials of a Multi-Material may become corrupted when the same Geometry Node is connected to multiple sub-materials.
|title||Details and workaround|
tochange the appearance.Workaround: Avoid using a single Geometry Node for
multiple sub-materialsof a Multi-Material
The corrupted sub-material will be shaded solid black, without any possibility to change the appearance.
Workaround: Avoid using a single Geometry Node for multiple sub-materials of a Multi-Material.
When applying Displacement to geometry with hard edges, these edges become split.
Hard model edges become split. Left cube is with hard edges, on the right the cube has a small fillet on the edges.
Workaround: Applying blends in CAD usually solves the issue.
ZSpheres transferred from ZBrush are not supported for Area Light
Multi-Layer Optics do not support nested dielectrics/liquid interfaces.
Different units in the same model may cause issues with animation when importing into KeyShot.
NX plugin always opens KeyShot 7 if installed.
NX plugin always opens new KeyShot session when clicking Update.
|NX plugin does not show progress dialog when sending to KeyShot 8.|
Rhino plugin always opens new KeyShot session when clicking Update.