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2024.1
Compatibility with KeyShot 2024.1
New tool for doing precise rotations.
Improved scale of precise move tool widget.
Fixed a bug where loading saved sketches did not work correctly.
Fixed a bug in KeyVR connect where trying to use the Precise Move tool would crash KeyVR.
2023.2
Added new Cut Plane tool
Added new Pointer tool
Added new Outline effect
Added new Bloom effect
Added new Locked mode that disables the in-VR UI
Added new UI to help connect VR devices
Improved sidebar UI
Improved loading time of scenes
Extended VR device support
Update tutorial scene
Added new tutorial scene
Bug Fixes:
Fixed a bug that would crash the software while baking
Fixed a bug where changing graphics preferences would crash the software
Fixed a bug where physics would be calculated for an object locked with the Precise Move tool
Fixed a bug where the scale was not correct after opening new scenes
Fixed a bug where measurements would be incorrectly highlighted
Fixed a bug in KeyVR Connect where an object would become permanently locked and not grabbable
Fixed a bug where the font size preference was not being correctly applied
Fixed a bug where KeyvR would crash on AMD and Intel GPUs
Fixed a bug where KeyVR would crash when it was closed
2023.1
Compatibility update with KeyShot 2023.1
11.2.1
Version number fix that caused subscription authentication issues
11.2.0
Added optional dark mode UI theme
Added the ability to undock the sidebar from the VR view window for fullscreen viewing
Fixed an issue where the mirror view on the monitor would be distorted or clipped due to having a different aspect ratio than the headset's lens displays
Fixed an issue where clear coat material values would not render correctly when using baking
Added the ability to disable the grid display when in teleport mode for less visual clutter
Overhauled Variable Rate Shading effect to give higher performance and more control over the intensity on compatible hardware
Overhauled preferences dialog to increase ease-of-use and provide tooltip explanations for individual settings
Tweaked the graphics presets to have a bigger impact on framerate and visual quality
General stability improvements
11.1.1
Fixed an issue where enabling XR mode would show a black background instead of the camera passthrough image
11.1.0
Adopted OpenXR standard, enabling KeyVR to support any OpenXR-compatible headset
Added new sketch tool
Added a slider in the preferences to better control the amount of Variable Rate Shading applied (only available with Turing or newer NVidia GPUs)
Removed backface culling checkbox in the preferences
Reworked graphics quality presets (low, medium, high, ultra and custom) to have a larger effect on performance
Replaced individual controller models with avatar hands in VR
Improved main window and side bar UI
11.0
Added support for KeyShot 11 scenes
Subscription license sign in now supports the KeyShot Single Sign-On solution replacing previous login solution
Added a "Change license" option to the Welcome Window
Fixed an issue where the VR/Desktop mode could become inverted
10.3
Fixed an issue where new NVIDIA graphics drivers would prevent KeyVR from launching correctly (error message: "Failed to compile shaders")
10.2
Multi-user sessions with KeyVR Connect.
Measure Tool, which allows the user to make any number of measurements in the scene with optional snapping.
Precise Move Tool, which allows the user to move objects, without accidental jittering, on single axes or planes, with optional snapping.
Objects (in Precise or Regular Move Object mode) can be rotated in-hand while held.
Held objects (in Move Object mode) will now remain in-hand while the user is flying, teleporting or switching into cameras with the other controller.
Material baking, using a cache for improved load times. Baking allows KeyVR to support various material effects better, such as Labels.
The user can now rotate while teleporting by dragging a line.
The user can now define multiple ground levels through camera placement, and will stay aligned to the ground when teleporting in scenes with multiple floors.
Snapping for precise move tool, measurements and in-hand object rotating.
Selectable scene units, for measurements and snapping.
The user can now scale themselves between 1/1000x and 20x of their actual height, useful to inspect smaller scenes in more detail or adjust scenes with wrong scale quickly on-the-fly.
Memory optimizations, which allow KeyVR to load scenes with many more environments than before.
XR Mode, which replaces the scene environment with realtime camera imagery if available (supports Valve Index, Varjo XR product line and NVIDIA’s CloudXR 1.0 and 2.0 on mobile devices).
New licensing options (subscription, floating licenses, node-locked).
New accessibility options: Confine the VR user to the scene’s environment, to prevent accidental escape, and toggle controller vibration.
Support for using the mouse as a controller replacement when in VR mode, allows remote controlling of VR experiences.
Rotation in fly mode changed from swipe to normal analog stick move or button press, depending on controller, and increased angle, to allow for faster turning.
Fully customizable graphics settings, also includes presets: Ultra, High, Medium, Low.
Support for NVIDIA Variable Rate Shading technology on supported GPUs, which gives improved performance while maintaining high visual fidelity.
General UI/UX overhaul.
9.3.0
Features
Support for reading KeyShot 10 scenes
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Improved text and menu contrast in VR
Valve Index Controller geometry misalignment fixed
9.0.223
Features
3D widget to accurately move and rotate objects (When in Move Object mode, click trigger quickly to show move widget)
Reflections and color transmission on transparent materials improved significantly
Support for color thickness for Glass (Solid), Gem, Liquid and Dielectric
Refraction (approximation) for Glass, Glass (Solid), Gems, Liquid and Dielectrics
Hide/show multiple model-sets
Anti-aliasing on screenshots
Updated Controller Geometry for Valve Index and Oculus Rift S
Support BIP and KSP files in KeyShot 9 format
Bug Fixes / Improvements
Optimized load time for long/disabled animations
Optimized load time for degenerate or small objects/triangles
Better Show and manipulate very small objects
Fixed crash on scene load
8.2.98
Features
- New material support; mold tech, emmisive, and flat
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