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Improved visual similarity for specular reflections between CPU and GPU
Improved lock/unlock behavior in the scene tree
Added unit support for Multi-layer optics on GPU
Updated “Display Version” entry in registry for better support of software deployment systems
Improved Python scripting warning messages
KeyShot Viewer: Improved the benchmark scene in KeyShot Viewer benchmark scene for more reliable results on high core-count systems
General stability improvements for GPU mode
General stability improvements for Network Rendering
Noteworthy Bug Fixes
Fixed crash when settings fuzz length to 0
Fixed issue when rendering Multi-Materials via the “Render Queue” using GPU mode