- This line was added.
- This line was removed.
- Formatting was changed.
KeyShot for Cinema 4D Plugin
These installation notes are specific to the latest version KeyShot, Cinema 4D (C4D) and the KeyShot for Cinema 4D plugin, unless otherwise mentioned. For questions about other versions, please contact email@example.com.
The KeyShot for Cinema 4D plugin requirements are as follows:
Plugins for previous versions of KeyShot are available here.
The KeyShot for Cinema 4D plugin supports these features:
- Parts retain materials and layers
- Maintain hierarchy of objects created in scene tree
- Objects retain materials, can be unlinked
- Layers independent of grouped objects
- LiveLinking update of models in KeyShot
- Export to .bip without KeyShot installed
- Support for hair
- Support for model units
- Support of camera and part animations*
*Animation, Scripting and NURBS data import requires KeyShot Pro
- After downloading, double-click the installer (.exe) file. Follow the prompts and click Finish.
- Open Cinema 4D.
- Go to Edit, Preferences and click the Open Preferences Folder... button in the lower left-hand corner.
- Windows Explorer will open in a separate window. Go into the plugins folder.
- In a separate Windows Explorer window browse to C:\Program Files\KeyShot 8\Plugins\C4D (or C:\Users\<username>\AppData\Local\KeyShot8KeyShot\Plugins\C4D). Here you will find a KeyShot folder.
- Drag the KeyShot folder from the C4D folder and drop it inside the plugins folder.
- Close and re-open Cinema 4D.
- After downloading, double-click the installer (.dmg) file. The KeyShot Plugin installer window will appear.
- Open Cinema4d.
- Go to Edit, Preferences and click the Open Preferences Folder button in the lower left-hand corner.
- The Finder.app will open at Library, Preferences, MAXON. Go into the CINEMA 4D RXX..., plugins folder.
- Drag the KeyShot folder from the KeyShot Plugin installer window and drop it into the plugins folder.
- Close and re-open Cinema 4D.
KeyShot Plugin Menu
Once installed, a KeyShot menu will appear inside the main menu, Plugins. The KeyShot button performs three functions: Render, Update, and Export.
Click the Render button to launch KeyShot. The 3D data will be transferred from C4D to KeyShot.
Click the Update button while an existing KeyShot scene is open to update any changes on your model.
Click the Export button to export your geometry as a .BIP file that you can share with other KeyShot users. KeyShot will not launch.
How To Use The Plugin
- Open your scene or model in C4D.
- Go to Plugins, KeyShot and click the Render to launch KeyShot. The 3D data will be transferred from C4D to KeyShot.
- To Update any changes made in C4D, click Update while your KeyShot scene is open. All materials, textures, labels, animations, transformations, cameras, and lighting will be maintained in the scene.
- Previously imported animations will remain in the scene if a scene is updated. For best results, delete the old animation in KeyShot prior to sending updates to KeyShot.
Deformable Animation Import
Deformable animations are not supported by the SDK for C4D and can therefore not be transferred to KeyShot directly using the plugin. To transfer deformable animations from C4D to KeyShot export an Alembic (.abc) file from C4D.
KeyShot 8.1 Only - Animations may change their order in KeyShot after an update, which may affect visual results. Workaround: Select the affected parts in C4D and click Update to restore the original order.
Inside C4D go to Edit, Preferences. Click on Open Preferences Folder on the bottom left-hand corner. Go to the plugins folder and delete the KeyShot folder with the Cinema 4D plugin inside.
On this page: