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On this page you will find known issues and limitations that the development team is aware of, along with workarounds where applicable.
Banding can occur on still-images in Interior Mode, when rendered with Network Rendering.
|Interior Mode does not support material samples.|
Caustics have a different appearance in the Real-Time View and rendered output.
Volumetric Caustics (for example, on Cloudy Plastics and in Scattering Media) are only supported in Interior Mode.
Passes with Interior Mode are missing Specular Reflections of Light Source materials.
Depth Pass has artifacts when rendering is stopped before finishing with Interior Mode.
Opacity textures produce noise in Clown render pass in Product Mode.
Opacity textures produce noise in Diffuse pass in Product Mode.
Opacity textures are not supported by Shadow render pass in Product Mode.
Opacity textures are not supported byLighting
Refraction render pass inProduct
Opacity Bump textures are not supported by Depth render pass Render passes in Product Mode.
-14758Bump textures are not supported by Render passes in Product Mode
Caustics cast onto the ground material will not Show up in the caustics pass.
Materials and Textures
EDU licenses cannot render multi-materials.
Materials and Textures
Opacity maps on cutaway caps are not supported
Co-planar surfaces may produce artifacts with inherit/material caps
Cutaway material may interfere with shadows on the environment ground
When the Camera is inside the cutaway object, Color caps and Material caps are not working as intended
Cutaway with inherit caps used on translucent materials may produce artefacts.
Excluded objects in cutaway have incorrect reflections
Bad shadows on excluded cutaway objects
Fade Animation is not supported when viewing through a Cutaway object.
Scattering Media and Cutaway materials in the same scene will sometimes lead to undesirable results.
Some geometry may not show Flakes/Bubbles.
|Geometry nodes don't respect disabled state.|
Sub-materials of a Multi-Material may become corrupted when the same Geometry Node is connected to multiple sub-materials.
When applying Displacement to geometry with hard edges, these edges become split.
ZSpheres transferred from ZBrush are not supported for Area Light
Multi-Layer Optics do not support nested dielectrics/liquid interfaces.
Overlapping objects with Scattering Medium may have shading issues.
Measured material shows black spots in bump cavities at grazing angles.
|UV Mapped Textures|
UV mapped textures applied to NURBS objects in Rhino are not mapped properly
|fromFeature||Issue||Different units in the same model may cause issues with animation when importing into KeyShot|
Depth of Field
Rendering with High Depth of Field values, under Custom Control option, causes labels to be stretched and pixelated.
Panoramic Camera behavior is significantly different when "Use GPU (enable effects)" is disabled in Preferences
Deleting animation associated to animation XR causes crash
Configurator / Presentation Mode / Viewer
|Presentation mode/ KeyShot Viewer|
In vertical layout, thumbnails may overflow to other panels e.g when the panels reappear after auto-hide. The overflow disappears when the panel is scrolled.
KeyShot Viewer's vertical layout places the "powered by KeyShot" mark in the vertical center of the scene.
Sometimes Multi-materials are shown even though they are a part of a Material Way.
If the imported Creo assembly overall is in inches but one or more parts are in millimeters, animation on those parts might not act as expected in regards of size and position.
Configurator "UI Size" value input does not properly update UI size in Preview mode.
The color picker input is offset from the mouse pointer when High DPI is enabled
NX plugin always opens KeyShot 7 if installed.
NX plugin always opens new KeyShot session when clicking Update.
|NX plugin does not show progress dialog when sending to KeyShot 8.|
Rhino plugin always opens new KeyShot session when clicking Update.
On Windows: Installing KeyShot "for everyone" on windows Breaks the Alembic (.abc) importer.