If the scene you want to experience has objects with advanced materials and labels, you may want to “bake” the materials. Baking allows KeyVR to support various material effects better.
Simply toggle the Bake materials option on, when you have launched the scene, and KeyVR will calculate baking information for the scene. This is saved in a cache file (filename.bake) next to your scene, so next time you launch the scene you can toggle on baked materials, without having to repeat the baking process. If you for some reason you do not want to store the baking cache any more, you simply press Remove baking cache in the file menu, which will delete the filename.bake file.
Learn more about the capabilities of baking.
The User Interface of KeyVR consists of 2 parts:
The Windows Interface: Where you can set up the scene and initiate KeyVR. It can also show a mirror of what the the user sees in VR.
While KeyVR is active you can control what is present in the scene and set the function of each controller. See more about the Windows interface.
The VR Interface: What the user sees and can control inside KeyVR, through the HMD (Head Mounted Display) and the controllers. See more about the VR interface.
If your HMD (Head Mounted Display) is connected, you can now explore the scene in VR - or follow what happens on the mirror rendering on the Windows monitor.
When you put on the HMD it does not necessarily point towards the items in your scene - try to turn around if you don't see what you expect to see.