Multi-user sessions with KeyVR Connect.
Measure Tool, which allows the user to make any number of measurements in the scene with optional snapping.
Precise Move Tool, which allows the user to move objects, without accidental jittering, on single axes or planes, with optional snapping.
Objects (in Precise or Regular Move Object mode) can be rotated in-hand while held.
Held objects (in Move Object mode) will now remain in-hand while the user is flying, teleporting or switching into cameras with the other controller.
Material baking, using a cache for improved load times. Baking allows KeyVR to support various material effects better, such as Labels.
The user can now rotate while teleporting by dragging a line.
The user can now define multiple ground levels through camera placement, and will stay aligned to the ground when teleporting in scenes with multiple floors.
Snapping for precise move tool, measurements and in-hand object rotating.
Selectable scene units, for measurements and snapping.
The user can now scale themselves between 1/1000x and 20x of their actual height, useful to inspect smaller scenes in more detail or adjust scenes with wrong scale quickly on-the-fly.
Memory optimizations, which allow KeyVR to load scenes with many more environments than before.
XR Mode, which replaces the scene environment with realtime camera imagery if available (supports Valve Index, Varjo XR product line and NVIDIA’s CloudXR 1.0 and 2.0 on mobile devices).
New licensing options (subscription, floating licenses, node-locked).
New accessibility options: Confine the VR user to the scene’s environment, to prevent accidental escape, and toggle controller vibration.
Support for using the mouse as a controller replacement when in VR mode, allows remote controlling of VR experiences.
Rotation in fly mode changed from swipe to normal analog stick move or button press, depending on controller, and increased angle, to allow for faster turning.
Fully customizable graphics settings, also includes presets: Ultra, High, Medium, Low.
Support for NVIDIA Variable Rate Shading technology on supported GPUs, which gives improved performance while maintaining high visual fidelity.
General UI/UX overhaul.
Support for reading KeyShot 10 scenes
Support for Varjo VR-1, VR-2 and VR-2 Pro through SteamVR
Object info showing part name, object name and material name in VR
Font size in VR slider in preferences
New check boxes for clear indication of active items in multi materials, modelsets and environments selection in VR
Bug Fixes / Improvements-
Improved text and menu contrast in VR
Valve Index Controller geometry misalignment fixed
3D widget to accurately move and rotate objects (When in Move Object mode, click trigger quickly to show move widget)
Reflections and color transmission on transparent materials improved significantly
Support for color thickness for Glass (Solid), Gem, Liquid and Dielectric
Refraction (approximation) for Glass, Glass (Solid), Gems, Liquid and Dielectrics
Hide/show multiple model-sets
Anti-aliasing on screenshots
Updated Controller Geometry for Valve Index and Oculus Rift S
KSP files in KeyShot 9 format
Bug Fixes / Improvements-
Optimized load time for long/disabled animations
Optimized load time for degenerate or small objects/triangles
Better Show and manipulate very small objects
Fixed crash on scene load
- New material support; mold tech, emmisive, and flat