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11.1.1

  • Fixed an issue where enabling XR mode would show a black background instead of the camera passthrough image

11.1.0

  • Adopted OpenXR standard, enabling KeyVR to support any OpenXR-compatible headset

  • Added new sketch tool

  • Added a slider in the preferences to better control the amount of Variable Rate Shading applied (only available with Turing or newer NVidia GPUs)

  • Removed backface culling checkbox in the preferences

  • Reworked graphics quality presets (low, medium, high, ultra and custom) to have a larger effect on performance

  • Replaced individual controller models with avatar hands in VR

  • Improved main window and side bar UI

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  • Improved text and menu contrast in VR

  • Valve Index Controller geometry misalignment fixed


9.0.223

Features

  • 3D widget to accurately move and rotate objects (When in Move Object mode, click trigger quickly to show move widget)

  • Reflections and color transmission on transparent materials improved significantly

  • Support for color thickness for Glass (Solid), Gem, Liquid and Dielectric

  • Refraction (approximation) for Glass, Glass (Solid), Gems, Liquid and Dielectrics

  • Hide/show multiple model-sets

  • Anti-aliasing on screenshots

  • Updated Controller Geometry for Valve Index and Oculus Rift S

  • Support BIP and KSP files in KeyShot 9 format

Bug Fixes / Improvements

  • Optimized load time for long/disabled animations

  • Optimized load time for degenerate or small objects/triangles

  • Better Show and manipulate very small objects

  • Fixed crash on scene load

8.2.98

Features

- New material support; mold tech, emmisive, and flat

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