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  • Improved visual similarity for specular reflections between CPU and GPU

  • Improved lock/unlock behavior in the scene tree

  • Added unit support for Multi-layer optics on GPU

  • Updated “Display Version” entry in registry for better support of software deployment systems

  • Improved Python scripting warning messages

  • KeyShot Viewer: Improved the KeyShot Viewer benchmark scene for more reliable results on high core-count systems

  • General stability improvements for GPU mode

  • General stability improvements for Network Rendering

Noteworthy Bug Fixes

  • Fixed crash when settings fuzz length to 0

  • Fixed issue when rendering Multi-Materials via the “Render Queue” using GPU mode

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