Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 43 Current »

On this page you will find known issues and limitations that the development team is aware of, along with workarounds where applicable.



Interior mode

Banding can occur on still-images in Interior Mode, when rendered with Network Rendering.

 Details and possible solution

Region mismatches (brighter/darker) can happen when using Interior Mode for Network Rendering, especially for lower resolutions.

Possible solution: Try to increase the resolution of the image.

Interior Mode does not support material samples.


Caustics have a different appearance in the Real-Time View and rendered output.

 Details and possible solution

The Real-Time View uses a slightly different approach from the Output window when rendering, this is especially apparent when dealing with caustics with Interior Mode.

Possible solution: Try to increase the amount of samples.

Volumetric Caustics (for example, on Cloudy Plastics and in Scattering Media) are only supported in Interior Mode.

Volumetric Caustics are not rendered when Light Sources are contained inside a Scattering Medium volume.

Render Passes

Passes with Interior Mode are missing Specular Reflections of Light Source materials.

Depth Pass has artifacts when rendering is stopped before finishing with Interior Mode.

Opacity textures produce noise in Clown render pass in Product Mode.

Opacity textures produce noise in Diffuse pass in Product Mode.

Opacity textures are not supported by Shadow render pass in Product Mode.

Opacity textures are not supported by Lighting render pass in Product Mode.

Opacity textures are not supported by Depth render pass in Product Mode.

Opacity textures are not supported by Refraction render pass in Interior Mode.

Bump textures are not supported by Render passes in Product Mode.

Materials and Textures



Opacity maps on cutaway caps are not supported

Fade Animations are not supported with cutaway materials 

Co-planar surfaces may produce artifacts with inherit/material caps

If you have two co-planar parts where one is excluded form the cutaway and you use inherit caps or material caps. Artefacts can occur on the surface of the excluded material.

Cutaway material may interfere with shadows on the environment ground

 Details and workaround

If the cutaway object touches the environment ground it will cut that just as it cuts into regular parts.

Workaround: Add a groundplane (Edit > Add Geometry > Add Ground Plane) and exclude it from the cutaway.

When the Camera is inside the cutaway object, Color caps and Material caps are not working as intended


When using material caps or color caps and the camera is positioned inside the the cutaway object, all objects in the scene will be displayed with the cap material/color.

Cutaway with inherit caps used on translucent materials may produce artefacts.

Excluded objects in cutaway have incorrect reflections

Objects excluded by cutaway show reflections of the inside of the object being cut.

Bad shadows on excluded cutaway objects

The shadows on excluded objects appear as if the cut objects are still visible.

Wrong shading on Toon material when used for cutaway with inherit caps or as material caps.


Possible workaround: Try to disable Material Contour in the Advanced settings of the Toon material.

Fade Animation is not supported when viewing through a Cutaway object.

Geometry nodes

Some geometry may not show Flakes/Bubbles.


Some CAD formats i.e. .3dm, .c4d may be imported as several triangle groups and then merged making the body unfit for Flakes/Bubbles.

Workaround: Import with NURBS and Re-Tessellate.

Geometry nodes don't respect disabled state.

Sub-materials of a Multi-Material may become corrupted when the same Geometry Node is connected to multiple sub-materials.

 Details and workaround

The corrupted sub-material will be shaded solid black, without any possibility to change the appearance.

Workaround: Avoid using a single Geometry Node for multiple sub-materials of a Multi-Material.


When applying Displacement to geometry with hard edges, these edges become split.


Hard model edges become split. Left cube is with hard edges, on the right the cube has a small fillet on the edges.

Workaround: Applying blends in CAD usually solves the issue.

Area Light

ZSpheres transferred from ZBrush are not supported for Area Light

Multi-Layer Optics

Multi-Layer Optics do not support nested dielectrics/liquid interfaces.




Different units in the same model may cause issues with animation when importing into KeyShot.


If the imported Creo assembly overall is in inches but one or more parts are in millimeters, animation on those parts might not act as expected in regards of size and position.




NX plugin always opens KeyShot 7 if installed.


Workaround: Uninstall KeyShot 7, Export using NX plugin, or save scene from KeyShot 7 and open in KeyShot 8.

NX plugin always opens new KeyShot session when clicking Update.


Workaround: Export .bip from plugin and use Import > Update Geometry.

NX plugin does not show progress dialog when sending to KeyShot 8.


Rhino plugin always opens new KeyShot session when clicking Update.


Workaround: Export .bip from plugin and use Import > Update Geometry.

On this page

  • No labels