These installation notes are specific to the latest version KeyShot, Cinema 4D (C4D) and the KeyShot for Cinema 4D plugin, unless otherwise mentioned. For questions about other versions, please contact firstname.lastname@example.org.
The KeyShot for Cinema 4D plugin requirements are as follows:
Plugins for previous versions of KeyShot are available here.
The KeyShot for Cinema 4D plugin supports these features:
*Animation, Scripting and NURBS data import requires KeyShot Pro
Once installed, a KeyShot menu will appear inside the main menu, Plugins. The KeyShot button performs three functions: Render, Update, and Export.
Click the Render button to launch KeyShot. The 3D data will be transferred from C4D to KeyShot.
Click the Update button while an existing KeyShot scene is open to update any changes on your model.
Click the Export button to export your geometry as a .BIP file that you can share with other KeyShot users. KeyShot will not launch.
Deformable animations are not supported by the SDK for C4D and can therefore not be transferred to KeyShot directly using the plugin. To transfer deformable animations from C4D to KeyShot export an Alembic (.abc) file from C4D.
Inside C4D go to Edit, Preferences. Click on Open Preferences Folder on the bottom left-hand corner. Go to the plugins folder and delete the KeyShot folder with the Cinema 4D plugin inside.
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