Lighting
Light Sources
Area Light Diffuse
Point Light Diffuse
Point Light IES Profile
Adding A Light
Applying a light material is similar to applying other materials. Drag and drop a light material preset from the Library window, Materials tab, Light folder. You can also double-click on an model, go to the Material Type dropdown, and choose one of the Light Sources from the list. KeyShot will change the object to a physical light.
When you change a model to a light source, KeyShot will identify the light source in the Project, Scene tree by adding a light bulb icon next to the model name.
Apply a light to a sphere
Here's a simple example for adding a light to a sphere. From the KeyShot menu, select Edit, Add Geometry, Sphere. Move the sphere to the location for the light. Go to the KeyShot Library, Materials tab and select the Light folder. Drag and drop a light onto the sphere. If you want to reduce the ambient environment light, go to the Project window, Environment tab, Settings and reduce the Brightness.
Moving a Light
Right-click the part that is assigned as a light and select Move Model. This will activate the Move Tool. You can also select the light source in the Project window, Scene tab, then select Move Tool from the Position tab. Additionally, the input boxes may be used for more precise positioning.
Animating a Light
Since light sources are materials applied to a part, they can be animated just like any other part. Simply select the light in the Scene Tree that you would like to animate, right-click and apply the animation you would like. Visit the Animation section to learn about the different types of animations.
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