Animation

KeyShot Animation allows you to animate your models and cameras in no time.

To translate a part across the scene, simply right-click the part in the scene tree, select Animation > Translation, and tweak the animation settings. Similarly, to animate a camera: right-click a camera in the scene tree, select your animation type, and make the desired changes. You may also launch the Animation Wizard (Animation > Animation Wizard) and follow the prompts.

Animations in KeyShot are represented by rectangular nodes in the animation timeline. Each node has a start time (left side), an end time (right side) and a duration (the rectagle's length). You may move them around, scale them, stack them, or line them up in sequence to achieve different effects.