The KeyShot Configurator is a tool available in KeyShot Pro for presenting model and material variations in real-time for design reviews and interactive point-of-sale displays.
KeyShot Configurator Wizard
The KeyShot Configurator Wizard can be accessed from the KeyShot Ribbon. The Wizard guides your through the setup of Parent Models, Components, and their relationships. You can also define Material Variations, Studios to include, and Layout options. To view the Configurator, enter Presentation Mode and use the interactive menus to control which model and material is displayed.
On this page:
The first step of the Configurator Wizard is to select what you want to present - Model Variations, Material Variations, or both.
Model Variations Use to set up a Configurator to display different model configurations.
Material Variations Use to set up a Configurator to display different materials for a model.
Model and Material Variations Use to set up a Configurator to display different model configurations and materials for any model configuration.
The second step is to define the Parent Model, which is the top-level product variation you wish to present. This is required even if you are only presenting Material Variations. If this is the case you can simply select the Default Model Set as your Parent Model.
You can use existing Model Sets if you have already separated them in the Scene Tree or create them here by using the option to Select geometry from the scene. To do so, check the box next to the model or parts you want to define as the Parent and click the Add Model Set button above the Parent Models list. This will automatically create a Model Set in the Project window. Once one or more Parent Models have been added in the Configurator Wizard you can select in the list and click the Preview button to view and confirm in real-time.
If you wish to present part or accessory variations that are dependent on Parent Models you will next need to add Components. Once again you can select existing Model Sets if you have already separated them in the Scene tab or select geometry from the scene manually.
If you have defined Components you will next need to add Component Groups. These define the relationship between Parent Models and their dependent Components. Simply click the inline link to Add Component Group and check the respective Components in the list on the right. Repeat this until all relationships are defined. You can also select None as an option if you wish to display the Parent Model with no Component. In this example of a car with wheels it would not make sense to do so.
Material Variations are added by selecting the desired material/object in the Real-time View then dragging and dropping materials from the Library into the lower list pictured below. You will then see the material spheres populate the list to select and preview. Once materials are in the list you can give the Material Variation a name i.e. Wheel Accent. This material will become a Multi-Material in your scene that can also be accessed and further edited from the Materialtab.
Studios can be enabled in order to change preset Cameras, Environments or prop/scene geometry created as Model Sets. Studios must first be created in the Studios dialog in order for them to show in the Studios section of the Configurator Wizard. The most common use case of Studios in the Configurator is of Studios assigned only an Environment so the scene lighting can be changed without having to reset the Camera.
The Layout section is where you define the style of Presentation Mode for each given Configurator scene. You can choose between a Compact toolbar or Touch Friendly thumbnail interface. When using the Touch Friendly mode you will need to click the Render Materials button in order for the material thumbnails to show in Presentation Mode. The optimal size values, button and tab visibility, and tab names will vary from scene to scene and also depending on screen resolution so it is best to spend some time going between the Layout section and Presentation Mode to dial in the values and options before your final presentation.
The Summary section allows you to see an overview of the number of variations in your Configurator and to preview each of the variations in the Real-time View before entering Presentation Mode. In KeyShot 7.2 you can now reorder Model and Material variations from this page by selecting the item you want to move and using the arrows to the left of the list.
Using the KeyShot Configurator
In the video below, we show how to use the KeyShot Configurator to present model and material variations in real-time for design reviews or touch-enabled customer experiences.