Viewset to Studio Conversion
Viewset to Studio Overview
Prior to KeyShot 7, you could create a Viewset, a combination of a Camera and Environment, or a Scene Set, a combination of Camera/Viewset and Models. A Studio simplifies this by combining options for Camera, Environment, Models and Materials in one window.
Opening Scenes with Viewsets
In KeyShot 7, when a scene with Viewsets and/or Scene Sets is imported, each Viewset and Scene Set is converted to a Studio. When you import a scene that contains Viewsets or Scene Sets, you will see this message:
The Studio window should appear after you open the scene. If you do not see it, select Windows, Studios... or hit the U-key. Any previous Viewset or Scene Set will appear with the same name in the list of Studios.
Studio Workflow for Adding Camera/Environment Combos
Prior to KeyShot 7, when selecting 'Add new viewset' a Viewset would appear in the camera list with a unique Camera and Environment. The same can be done using Studios using the following workflow:
- Adjust Camera to desired position.
- Select Add Camera and Environment Studio
, Add Locked.
- Drag-and-drop an Environment into the Real-time View and repeat step 2.
Another approach is to set a Camera and Environment, then Add a Studio.
- Select an existing Camera or Add New Camera
.
- Select an existing Environment in list or drag-and-drop an Environment into Environment list and select.
- Select Add Studio
from Ribbon or Studios dialog.
You can now cycle through the Studios to view the different Camera and Environment combinations you've created.
Notes on Studios
- When you add a Studio, it enables the active Camera and Environment
- If you add a new camera to the camera list, it will use the camera selected
- If the Free Camera is active when a Studio is created, Camera will not be enabled for the Studio
- If you add an Environment to the Environment list, it will use the environment selected
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