Prior to KeyShot 7, you could create a Viewset, a combination of a Camera and Environment, or a Scene Set, a combination of Camera/Viewset and Models. A Studio simplifies this by combining options for Camera, Environment, Models and Materials in one window.
Opening Scenes with Viewsets
In KeyShot 7, when a scene with Viewsets and/or Scene Sets is imported, each Viewset and Scene Set is converted to a Studio. When you import a scene that contains Viewsets or Scene Sets, you will see this message:
The Studio window should appear after you open the scene. If you do not see it, select Windows, Studios... or hit the U-key. Any previous Viewset or Scene Set will appear with the same name in the list of Studios.
Studio Workflow for Adding Camera/Environment Combos
Prior to KeyShot 7, when selecting 'Add new viewset' a Viewset would appear in the camera list with a unique Camera and Environment. The same can be done using Studios using the following workflow:
Adjust Camera to desired position.
Select Add Camera and Environment Studio , Add Locked.
Drag-and-drop an Environment into the Real-time View and repeat step 2.
Another approach is to set a Camera and Environment, then Add a Studio.
Select an existing Camera or Add New Camera .
Select an existing Environment in list or drag-and-drop an Environment into Environment list and select.
Select Add Studio from Ribbon or Studios dialog.
You can now cycle through the Studios to view the different Camera and Environment combinations you've created.
Notes on Studios
When you add a Studio, it enables the active Camera and Environment
If you add a new camera to the camera list, it will use the camera selected
If the Free Camera is active when a Studio is created, Camera will not be enabled for the Studio
If you add an Environment to the Environment list, it will use the environment selected