Position and Orientation

All KeyShot cameras are defined by their position in 3D space in relation to the Camera Target. The Camera Target specifies the exact mathematical point or location the camera is “looking at.” This relationship is critical to understand, especially when fine-tuning settings and creating camera animations.

Position and Orientation Settings

When the camera is moved in the Real-time View, the Position and Orientation settings will update to reflect the current camera position. Using the default Spherical definition; the Distance, Azimuth, Inclination, and Twist are all measurements from the Camera Target location.

Camera Modes

There are two modes for defining Position and Orientation: Spherical and Absolute.

  1. Spherical
    Default setting for defining position and orientation of the camera. All values reflect camera position in relation to the static Camera Target.
      • Distance - Distance between the Camera Target and Camera in scene units. Setting this value too low can lead to the camera being “inside” the 3D model. This can be controlled with the mouse scroll wheel. The direction can be inverted in Preferences.
      • Azimuth - Rotation around KeyShot up (Y) axis, measured in degrees.
      • Inclination - Defines camera tilt, or vertical rotation from horizontal plane.
      • Twist - Defines camera twist.
  2. Absolute
    • Position - Defines X/Y/Z coordinates of camera location in scene units.
    • Target - Defines X/Y/Z coordinates of Camera Target in scene units.
    • Keep View Direction - Locks View Direction for Position/Target changes.
    • Twist - Defines camera twist.

Set Camera Target

Press the Set Camera Target button to define a new location that the camera will be referencing as its target by clicking on an object in the scene. The default Camera Target is always the center of geometry in the scene.

Walkthrough Mode

See Walkthrough Mode.

Standard Views

Quickly access camera presets based on common orthographic directions.

Grid

Enables on-screen grid (not visible in rendered output) which can be helpful for image composition and camera placement.

Stay Above Ground

This option allows all camera movements to be restricted to the upper hemisphere. This is useful for scenes where bottom views are undesirable.

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