The Material tab is where you can edit the properties of your material such as changing the roughness, adding textures or labels.
1. Material Name
The name of the material as it appears in the In-Project library - if the project has multiple instances of the same material (unlinked) a number will be appended to the materials.
Saves a copy of the material in the Material Library
Preview of the current material. The current material can be replaced by dragging another material from the Material Library onto the preview.
4. Material Graph (Pro Only)
The Material Graph opens in a separate window and displays materials, textures, labels and more as nodes in a graph view to visualize connections and relationships within complex materials. See the Material Graph section for more details.
5. Multi-Material (Pro Only)
Any material can be turned into a Multi-Material to facilitate non-destructive material swapping, variations or color studies. The Multi-Material allows you to cycle through a variety of materials within a single “container” material. See Multi-Materials section for more details.
Here you can change the type of material on the selected part. See Material Types for description of the types available. When changing material types KeyShot will transfer any properties that can be translated between the types.
Each type of material has a set of properties that can be adjusted as well as the option to add labels and textures. The texture icon denotes settings that are able to have textures applied.
8. In-Project Library
Lists all materials in the current scene. See the In-Project Library section for more details.
9. Material View
Tree-view showing all Labels/textures ect. (nodes) of the current material.