Use the Brushed (Radial) procedural texture for a spun brushed metal finish.
Mapping ToolUse the mapping tool to place the center of the brushed texture. See description here.
ScaleUse this to control the scale of the texture.
AngleSee description here.
Color 1/Color 2Choose contrasting colors here to create a ringed brushed pattern.
RadiusUse this to control the amount of rings are generated.
FalloffIncrease this value to reduce the contrast between the colors selected.
Angle NoiseIncrease this value to vary the width of the rings.
Distortion NoiseIncrease this value to deviate the rings from a perfect circle. For a traditional spun brushed finish, you will want to leave this parameter at 0.
Radial Axial BlendUse this to create continuous textures on a cylinder that continues into a rounded cap. For most applications you will leave this at default.
SyncTextures on this material node with sync enabled will be scaled/moved/adjusted concurrently.