Light Sources
Created by Copy Page Tree
Last updated: Oct 03, 2018 by Lisbeth Wallaert (Unlicensed)
In KeyShot, physical lights are designed as materials that may be applied to parts. Any geometry can be turned into a light source. You can either import new geometry, use existing geometry or add a primitive (Edit, Add Geometry...). Light sources are labeled in the Project window, Scene Tree by a light bulb icon next to the part name.
Light Source Material Types
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