Winter/Spring/Summer/Fall New wood formed in a tree during spring and summer is light in color. Toward the end of a growing season, new cells formed are smaller and have darker, thicker walls. Choose the color swatches to accurately color the rings in accordance with the seasons.
Ring Width This adjusts the thickness of the wood ring.
Ring Width Variation This enables you to add variation to the width of the wood rings.
Ring Spacing Variation This parameter controls the contrast of thick and thin ring shapes to represent different rates of annual growth.
Ring Noise This adds fluctuations or waviness to the rings.
Axial Noise Increase this parameter to add variations to the circular shapes of the rings.
Color Noise Increase this parameter to add more splotches of color in the rings.
Seasonal Color Noise Add variation to each color swatch as it blends from each color.
Knot Color/Border The knot color is blended into the main colors of the texture. Choose a grey value to darken the knots. The knot border should be darker than any of the other colors.
Knot Density This parameter controls how many knots appear in the texture.
Knot Age Increase this parameter to increase the number of rings that appear in the knots.
Knot Border Size This parameter changes the thickness of the knot borders.
Knot Distortion Use this to control the fluctuations and add irregularities in the knot shape.
Branch Scale Control the overall size of the knots with this parameter.
Grain Color Bleed This parameter controls the amount of color each ring blends into the rings on either side. Decrease to have very clearly defined rings or increase to give the rings a more blended appearance.
Axial Graininess Increase this parameter to blur the texture.
Ring Graininess This adjusts the thickness of the wood rings.
Grain Scale This adjust the size of the grain striations between the rings.
Grain Thinness Control the size of the grain striations with this parameter.
Seed Scrub through this parameter to add randomness to all of the previous parameters to create a more natural look.
In this example the Wood (advanced) texture has been used both as diffuse map and bump map. This material is from the KeyShot library - Oak wood satin - only the size of rings and knots have been adjusted, to match the model.