Geometry View Window
Created by Copy Page Tree
The Geometry View window provides a secondary OpenGL viewer for use as a secondary view for lighting, camera or animation setup.
Geometry View
- Settings
Set the background color and customize what is visible: ground grid, lights, cameras, etc. - Display Style
Controls your model's display style: shaded, flat, wireframe, shaded wireframe, and bounding. - Camera Type
Choose to sync with the active camera or navigate independently in this view. - Standard Views
Snap to a pre-defined standard camera view: front, right, top, etc. - Move Tool
Click this button to launch the Move Tool. - Edit Geometry
Click this button to launch the Geometry Editor. - Geometry View
OpenGL viewer that can be viewed next to the Real-Time View.
Learn more about what you can do in the Geometry View section