Pattern Tool

The Pattern Tool allows you to create instances of models instead of duplicates, which increases speed and decreases file size.

Right click a model in the Scene Tree, and select Make Pattern to open the Pattern Tool dialog.

Pattern Tool Settings

Linear

Instances (Linear)
This allows you to set how many instances are created along the X, Y, and Z axes.

Spacing (Linear)
This allows you to set the spacing of the instances for X, Y, and Z.

Rotate Objects
Instances can be rotated along the Y of each local access to dynamically position them in the scene. Use this field to choose how far instances will be rotated along the Y axis.

Scattering

Use this to randomly place patterned objects. useful for scenes where a more random distribution of objects is desired.

Displacement
This controls the amount of deviation occurs from the original pattern matrix.

Y Rotation
This changes the amount an object is randomly rotated by in the Y axis.


Center
Centers the pattern to the scene.

Resize Environment
Automatically increase the environment size to accommodate all instances.

Adjust Camera
Enable this to have the camera automatically shift to include all instance within the field of view.



Circular

Count
This allows you to sethow many instances are arrayed around an axis.

Radius
This allows you to set the distance from the instances to center or pattern axis.

Fill Angle
The angle at which to array the instances. 360 is a full circle.

Rotate Objects
Instances can be rotated along the Y of each local access to dynamically position them in the scene. Use this field to choose how far instances will be rotated along the Y axis.

Scattering

Use this to randomly place patterned objects. useful for scenes where a more random distribution of objects is desired.

Radial
This determines how much the instances may differ from the given radius.

Angular
This determines how much the instance-angle may differ from the default position on the given Fill Angle.

Y Rotation
This changes the amount an object is randomly rotated by in the Y axis.


Center
Centers the pattern to the scene.

Resize Environment
Automatically increase the environment size to accommodate all instances.

Adjust Camera
Enable this to have the camera automatically shift to include all instance within the field of view.


Tip

When you are cloning parts/groups with the Pattern Tool, all materials will be duplicated by default. If you want to link all material instances, you can check the Link materials of duplicate parts options in the Interface section of your Preferences, prior to creating your pattern.

Editing Patterns

In the scene tree, right click on patterned object and select “edit pattern” to open the Pattern window to make changes.


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