KeyShot Animation allows you to animate your models, materials and cameras in no time.
To translate a part across the scene, simply right-click the part in the scene tree, select Animation > Translation, and tweak the animation settings. Similarly, to animate a camera: right-click a camera in the scene tree, select your animation type, and make the desired changes.
You may also launch the Animation Wizard (Animation > Animation Wizard) and follow the prompts.
Animation of materials can be added via the Material Graph.
Animations in KeyShot are represented by rectangular nodes in the animation timeline. Each node has a start time (left side), an end time (right side) and a duration (the rectagle's length). You may move them around, scale them, stack them, or line them up in sequence to achieve different effects.