The Scene tab contains all the items in your scene:
1. Scene tree
The hierarchy of elements in your scene, Model Sets > Models > Groups > Parts, Animations (Pro Only) and Cameras. You can use the Search function and Show drop-down to filter what is shown in the Scene Tree. SeeWorking With Models > Scene Treefor more details.
2. Model Sets (Pro only)
With Model Sets you can have several independent Scene Tree variations within your file, making it easier to handle product variations.
Hide/show the Model Set list
Add Model Set: this will launch a dialog where you can name and select to include parts of other (active) Model Sets in the new Model Set
The Model Set Settings enable you to toggle visibility/set the size of Model Set thumbnails, Set the Thumbnails Render Settings and re-render the thumbnail for the selected Model Set
The content of this section changes with the selection in the Scene Tree.
Materials: This lists all the materials used in the scene, much like the In-Project library that can be found in the Material tab. This information is present no matter what is selected in the Scene Tree.
Nothing selected: When nothing/a camera/an animation is selected the section shows:
Scene Information: Here you can Name the scene. This name will be used when saving the scene as well as for the Name Template variable, Scene Name. You can also see which Units the scene uses as well as find information about the content of the scene, number of parts, triangles, model sets etc.
When a Model Set is selected:
Model Set: Here you can (re-)name your Model Set, toggle the Always Visible state, Lock/unlock and render a thumbnail for the Model Set, See Working With Models > Model Sets for more detail.
When a Group or Part is selected:
Properties: Properties of the currently highlighted item the Scene Tree.
Group: If your selection in a group this enables you to rename and lock/unlock the group. You can also find information about the size of the group and how many triangles it contains. Furthermore you can Unlink any linked materials in the group.
Part: Here you can rename and lock/unlock the part. You can also find information about the size, number of triangles and assigned material. Furthermore you can Select to Edit the current material or Unlink it, which will create a new instance of the material (if it was linked).
Render Layer: The Render Layers enable you to create a pass for specific parts/groups. Simply select the parts you want a mask for, press Add Layer and give the render layer a name. Go to Layers and Passes for more information.
Tessellation: if the part/group contains NURBS information, you can select to Re-tessellate or set it to always render as NURBS. Go to the Re-Tessellate tool to learn more.
Rounded Edges: Allows you to simulate fillets on parts. Go to theRounded Edges page for more information.