Rounded Edges

The Rounded Edges feature allows you to simulate fillets on parts, without actually altering the geometry in your modelling software and thus causing an increase of triangle-count.

The adjustment sliders can be accessed by selecting one or more part-level objects in the Scene Tree, which will then display the Rounded Edges accordion in the Properties sub-tab below.


The Radius slider is unit-aware to your Scene Units. Because it is a simulated effect, you will experience the best results if you keep this value low.

Minimum Edge Angle

The Minimum Edge Angle slider allows you to limit Rounded Edges to corners greater than the set degree value.


When you have instanced geometry, either from the imported geometry or from a pattern/duplication of parts inside KeyShot, the Rounded Edges will be applied to all instances.
If you don't want that, a workaround is to use one of the Geometry tools on the instance. This will "break the link" and the rounded edges can now be applied to that part alone. This will however also impact the Live Linking option.