KeyShot 9.1 Release Notes
New Features
Unwrap UV tool (Pro)
Support for GPU rendering on Network Rendering
Improvements
Added option to switch between CPU and GPU rendering independently from Real-time view.
Added support for the Curve Color Randomize Utility node and the AxF material in GPU mode.
Improved GPU rendering method for better memory usage
Added CPU/GPU mode information to Render Queue details
Denoise rendering will no longer output Diffuse and Depth pass
Added option to reuse Real-time image aspect ratio for custom thumbnails in the Configurator Wizard.
Update Scripting to use Python 3.8
Added “Get Metadata” via Scripting
Added Scripting function to Spawn Browser dialog and retrieve data from it
Added a tessellation quality slider in DWG import
Added option to Flip Normals for Fuzz material
Generic material now uses radio buttons for the Anisotropic Direction
u3m materials now have ‘Use DPI for Size’ enabled by default
A warning has been added when the scene exceeds the geometry shader limit
Improved handling of Locked parts
Models can be added to favorites
Added support for 32-bit EXR HDRI files
.mov output will now use H.264 codec to ensure compatibility with MacOS Catalina
Various stability and UI improvements for Configuration wizard
Improved UI responsiveness on startup and and save
Real-time View is now paused while saving to ensure fast saving.
Files that are saved in performance mode will now open in performance mode again.
Fixed issue where Color profiles would not be applied
Attempting to render interior + custom control in GPU mode will now show a warning message
General stability improvements
General UI improvements and fixes
Noteworthy Bug Fixes
Fixed crashes when renderer runs out of GPU memory in GPU mode.
Fixed a number of bugs regarding legacy textures in GPU mode.
Fixed an issue where the optix driver would fail to initialize after a memory error.
Fixed an issue where a radial pattern would appear in GPU interior mode.
Render Layers are now supported on multi GPU systems.
Fixed issue where VDB volumes would shift in GPU mode.
Re-tessellate can again be applied to multiple parts.
Disabled light source preview when in presentation mode.
Added support for specular transmission on the advanced material when Fresnel is disabled.
Fixed crash when video textures had a duration of 0.
Scattering media now has consistent brightness in product and Interior mode.
Opacity is now handled correctly in Interior mode and does not add additional brightness.
Fixed a number of issues where caustics were incorrect.
Material Graph nodes are no longer re-positioned to outside of the visible area.
Improved stability for Complex Material Graph materials.
Fixed crash when searching for a deleted resource.
Configurator: Material order in Material ways is now correctly saved.
Fixed issue with positioning labels while in High DPI mode
Fixed an issue where aspect and resolution were not respected when panoramic lens is active.
Fixed issue where geometry appeared incorrect when importing .x_t files.
Fixed issue where .bip files from some plugins could not be imported only opened.
Fixed issue where environment would resize on import.
Importer can now import Creo files with ellipsoid.
..and other performance, UI and stability fixes and improvements.