KeyShot 9.2 Release Notes

New Features

  • NVLink Multi-GPU Memory

  • Benchmark mode in KeyShot Viewer

  • Quality slider for JPEG output

  • Added "Import folder" option in material import tool

  • Improved Translucent advanced material on CPU (new name is Translucent Medium)

Improvements

  • Improved Caustics

  • Improved the direct lighting in GPU interior mode

  • Improved GPU startup time

  • Renamed the Global and Local Revision Number variables in Name Templates

  • Added the option to close the Welcome and KeyShotXR windows by pressing “Esc”

  • Attempting to Render or Add to Queue with a blank Render name will now show a warning message

  • Option to Do Not Show Again was removed from the Reset Camera dialog

  • Add Studios to Queue now respects the order in the Studios window

  • Added warning messages for unsupported image formats

  • Added Benchmark mode to KeyShot Viewer

  • Paste Position now respects locked state of parts

  • Added relevant hotkeys to the context menu in the Real-time view

  • Added a hover state to the Model Sets lock icon

  • Scene warnings dialog now resizes to fit warnings better

  • Reduced noise in Area Light renderings

  • Ensured that the displacement progress bar is always on the top when loading a displaced scene

  • Improved consistency of the Name Templates revision numbers

  • Set the System Revision Number to 1 instead of 0

  • Changed the default order of Library and Project in the Window menu

  • Added New Studio Settings in Studios

  • Improved the functionality of disabling an HDRI pin

  • Added Denoise to the Image menu

  • Added a hover state to the Materials Tab preview sphere

  • Disabled the option to Unlink Materials in Scene Tree, Part Properties if the materials are not linked

  • FPS no longer shows all decimals

  • Faster change of Alembic animation frame

  • More interactive manipulation of animation timeline

Noteworthy Bug Fixes

  • Fixed bug where the move tool didn’t follow nurbs-only object

  • Fixed crashes that occurred when reopening and rendering a scene after rendering it once

  • Fixed issue where KeyShot would lock up when cancelling a Web Configuration rendering

  • Fixed issue with failed EXR output when Region Rendering was on

  • Fixed crash on startup in Windows Server 2019

  • Fixed crash when importing area lights

  • Fixed crash when unlinking materials

  • Fixed crash when closing Animation Wizard while edit box was focused

  • Fixed crash when running a command after a script.

  • Fixed issue where split surfaces would disappear after moving them out of a parent group and deleting the parent

  • Fixed issue with a lag in the Animation Curve UI

  • Fixed issue where changing the duration of an XR animation would change the FPS as well

  • Fixed UI elements of animation in the wrong position on dual screen setups

  • Fixed issues with some icons not switching color in Dark Theme

  • Fixed issue where parts would disappear when cancelling Re-Tessellation in GPU mode

  • Fixed issue where GPU mode would fail to initialize due to a part with 0 triangles

  • Fixed issue where ground would become black in GPU mode

  • Fixed a convergence issue on multi-GPU systems

  • Fixed issue where animation could end in the wrong state by using the move tool

  • Fixed issue where importing KeyShot 8 scenes would convert Number Fade nodes incorrectly

  • Fixed several issues with DWG import

  • Fixed issue with Alias import showing hidden layers

  • Fixed issue where Cinema4D importer could not import from non-ascii file paths

  • Fixed issue with bad normals on SolidWorks import

  • Fixed issue with importing WIRE file with folder symmetry off

  • Fixed a number of issues regarding importing files

  • Fixed shading glitches in Re-Tessellate

  • Several fixes to Name Templates

  • Multiple fixes to the Configurator

..and other performance, UI and stability fixes and improvements.