KeyShot for Maya Plugin

Version: 1.5

These installation notes are specific to the latest version of the KeyShot for Maya plugin unless otherwise mentioned. For questions about other versions, please contact



The KeyShot for Maya plugin requirements are as follows:

  • Maya 2014-2020 (Windows)
  • Maya 2016-2020 (Mac)
  • KeyShot 9 (Try | Buy)
  • Windows, macOS

Plugins for previous versions of KeyShot are available here.

Supported Features

The KeyShot for Maya plugin supports these features:

  • Parts retain materials and layers
  • Objects retain material names
  • Support for hair (curves)
  • LiveLinking (update model inside KeyShot)
  • Support for part and camera animations*
  • Export of rigged and deformable animations*

*Requires KeyShot Pro


  1. After downloading, double-click the .exe (PC) or .pkg (Mac) installation file. Follow the prompts and click Finish/Close.
  2. Open or Re-launch Maya. A KeyShot tab will appear on the Maya shelf.
  3. Go to Main Menu, Windows, Settings/Preferences, Plug-in Manager. Scroll to the end to find KeyShot.mll and select AutoLoad so that the plugin will load whenever you start Maya.

KeyShot Plugin Menu

Once installed, a KeyShot plugin menu will appear within Maya's shelf. The KeyShot plugin menu provides four main options: Send Scene, Send Changes, Export, and Settings.

Send Scene
Click Send Scene to transfer your 3D model and basic animations* from Maya to KeyShot. 

Send Changes
Click Send Changes while your KeyShot scene is open to update changes made in Maya.

Click  Export to export your geometry as a .BIP file that you can share with other KeyShot users. KeyShot will not launch.

Settings provides additional export options for animation, curves (hair) and NURBS. It also contains a new setting that allows the user to collapse the hierarchy when transferring data to KeyShot. Once checked, groups and layers with only a single object will be collapsed.

*Basic animations include part/camera translations, rotations, and zoom.

How To Use The Plugin

  1. Open your scene or model in Maya.
  2. Go to the KeyShot tab on the Maya shelf. The plugin will launch KeyShot and transfer the 3D model from Maya to KeyShot. 
  3. To update any changes made in Maya, click Send Changes while KeyShot is open. All KeyShot materials, textures, labels, basic animations*, transformations, cameras, and lighting in the scene will be preserved.
  4. To export your Maya scene as a .bip file, click Export. You can open this .bip file inside KeyShot.

*Basic animations include part/camera translations, rotations, and zoom.



Run unistall.exe in the C: > ProgramData > Autodesk > ApplicationPlugins > KeyShotPlugin folder.


Run the script with admin privileges in the MacintoshHD > Users > Shared > Autodesk > ApplicationAddins > KeyShotPlugin > Contents > Scripts.

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