Headset Compatibility
KeyVR supports the free OpenXR standard, which almost all headsets on the market at this point of writing have adopted. Here is a more detailed overview:
Ecosystem | Product Lines | Requirements |
---|
Oculus | Meta Quest, Rift | Quest headsets need to be connected to your PC via Link cable or AirLink (wireless). The Oculus app needs to be installed and running. Download here. The Unknown Sources option in the Oculus app needs to be enabled (Settings → General → Unknown Sources). The Oculus app needs to be set as the active OpenXR runtime. This should be the case by default. If not, the app itself will show the warning “Windows Mixed Reality is not set up to run OpenXR apps” and display a “Fix it” button. Clicking this will make the required change. If that warning isn’t shown, go to Settings → General → OpenXR Runtime in the Oculus app and click on “Set Oculus as active“.
|
SteamVR | Valve Index, HTC Vive | Steam needs to be installed. Download here. SteamVR needs to be installed through Steam and running. Download here. SteamVR needs to be set as the active OpenXR runtime. This should be the case by default. If not, click on the SteamVR menu button in the top-left of the window, then select Settings → Show Advanced Settings → Developer and click on the “Set SteamVR as OpenXR runtime” button.
|
Windows Mixed Reality | HP Reverb | The Mixed Reality Portal app needs to be installed and running. Download through the Microsoft Store here. Note that this app comes pre-installed with some versions of Windows. Steam needs to be installed. Download here. SteamVR needs to be installed through Steam and running. Download here. The Windows Mixed Reality for SteamVR plugin needs to be installed through Steam. Download here. SteamVR needs to be set as the active OpenXR runtime. This needs to be done manually as the Mixed Reality Portal app registers itself as the active runtime instead of SteamVR. Click on the SteamVR menu button in the top-left of the window, then select Settings → Show Advanced Settings → Developer and click on the “Set SteamVR as OpenXR runtime” button.
|
Varjo | Varjo VR, XR, Aero | The Varjo Base app needs to be installed and running. Download here. Enable OpenXR support in the Varjo Base app. This should be the case by default. If not, go to System → OpenXR in Varjo Base and enable the toggle.
|
System Requirements
The following system requirements should be understood as a rough guideline for most average users. The quality and smoothness of your experience is determined by several other factors: The complexity of your scenes (triangle count and amount of textures), the type of headset (eye resolution, field of view and preferred refresh rate) and the graphics quality settings in the KeyVR preferences. If you are running highly complex scenes (20+ million triangles) with a very high-resolution headset on Ultra graphics for example, you may well find that following our recommended system requirements exactly may not suffice to offer a smooth 90Hz experience. In this case you could either reduce your graphics settings in KeyVR, especially the render scale in the custom mode, or upgrade to a more powerful GPU.
Recommended | Minimum |
---|
Operating System | Microsoft® Windows™ 10 or later | Operating System | Microsoft® Windows™ 7 or later |
System Memory | 32GB DDR4 | System Memory | 8GB DDR3 |
CPU | Intel® Core™ i7 9th generation with 8 cores or equivalent | CPU | Intel® Core™ i5 7th generation with 4 cores or equivalent |
GPU | NVIDIA® RTX™ 2070 with 8GB of DDR6 memory or equivalent | GPU | NVIDIA® RTX™ 1080 with 8GB GDDR5X memory or equivalent |
Available Disk Space | 800MB | Available Disk Space | 800MB |
Learn more about the requirements here.