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KeyVR allows designers, clients, and stakeholders to easily view and manipulate models, scroll through model sets, multi-materials and virtual environments to make faster, better decisions.

  1. Prepare your scene - Import CAD files into KeyShot, create materials, environments, animations, cameras and save as a BIP (or KSP) file. Take into account the current KeyVR Capabilities. For more tips on setting up your scene visit the Scene setup page.

  2. Start KeyVR - Press the (blue star) KeyVR button in the KeyShot Toolbar (KeyShot 8 and forward) or launch the KeyVR application directly.

  3. Experience - Now you can inspect your 3D model in a photo realistic rendering, and make design decisions from the animations, multi-materials, model-sets and different environments. The 3D geometry can be inspected by walking around, "flying", teleporting, selecting predefined camera and manipulating the position and appearance of individual objects in the scene.

On this page:



Headset Compatibility

KeyVR supports the free OpenXR standard, which almost all headsets on the market at this point of writing have adopted. Here is a more detailed overview:

Ecosystem

Product Lines

Requirements

Oculus

Meta Quest, Rift

  1. Quest headsets need to be connected to your PC via Link cable or AirLink (wireless).

  2. The Oculus app needs to be installed and running. Download here.

  3. The Unknown Sources option in the Oculus app needs to be enabled (Settings → General → Unknown Sources).

  4. The Oculus app needs to be set as the active OpenXR runtime. This should be the case by default. If not, go to Settings → General → OpenXR Runtime in the Oculus app and click on “Set Oculus as active“.

Pico

Neo

  1. Pico headsets need to be connected to your PC via cable or wirelessly.

  2. The Pico Link app needs to be installed and running on your PC. Download here.

  3. The Pico Link app also needs to be running on your headset. Note that this app comes pre-installed on the headset.

  4. Steam needs to be installed. Download here.

  5. SteamVR needs to be installed through Steam and running. Download here.

  6. SteamVR needs to be set as the active OpenXR runtime. This should be the case by default. If not, click on the SteamVR menu button in the top-left of the window, then select Settings → Show Advanced Settings → Developer and click on the “Set SteamVR as OpenXR runtime” button.

SteamVR

Valve Index, HTC Vive

  1. Steam needs to be installed. Download here.

  2. SteamVR needs to be installed through Steam and running. Download here.

  3. SteamVR needs to be set as the active OpenXR runtime. This should be the case by default. If not, click on the SteamVR menu button in the top-left of the window, then select Settings → Show Advanced Settings → Developer and click on the “Set SteamVR as OpenXR runtime” button.

Varjo

Varjo VR, XR, Aero

  1. The Varjo Base app needs to be installed and running. Download here.

  2. Enable OpenXR support in the Varjo Base app. This should be the case by default. If not, go to System → OpenXR in Varjo Base and enable the toggle.

Windows Mixed Reality

HP Reverb

  1. The Mixed Reality Portal app needs to be installed and running. Download through the Microsoft Store here. Note that this app comes pre-installed with some versions of Windows.

  2. Steam needs to be installed. Download here.

  3. SteamVR needs to be installed through Steam and running. Download here.

  4. The Windows Mixed Reality for SteamVR plugin needs to be installed through Steam. Download here.

  5. SteamVR needs to be set as the active OpenXR runtime. This needs to be done manually as the Mixed Reality Portal app registers itself as the active runtime instead of SteamVR. Click on the SteamVR menu button in the top-left of the window, then select Settings → Show Advanced Settings → Developer and click on the “Set SteamVR as OpenXR runtime” button.

System Requirements

The following system requirements should be understood as a rough guideline for most average users. The quality and smoothness of your experience is determined by several other factors: The complexity of your scenes (triangle count and amount of textures), the type of headset (eye resolution, field of view and preferred refresh rate) and the graphics quality settings in the KeyVR preferences.

If you are running highly complex scenes (10+ million triangles) with a very high-resolution headset on Ultra graphics for example, you may well find that following our recommended system requirements exactly may not suffice to offer a smooth 90Hz experience. In this case you could either reduce your graphics settings in KeyVR, especially the render scale in the custom mode, or upgrade to a more powerful GPU.

On the other hand, it may well be possible to successfully run KeyVR on a computer with weaker components than what we list as the minimum required if you are only viewing basic scenes with a low-resolution headset and on Low graphics settings, or can tolerate a low framerate in VR.

Minimum

Operating System

Microsoft® Windows™ 10 or later

Operating System

Microsoft® Windows™ 10 or later

System Memory

32GB DDR4

System Memory

8GB DDR3

CPU

Intel® Core™ i7 9th generation with 8 cores or equivalent

CPU

Intel® Core™ i5 7th generation with 4 cores or equivalent

GPU

NVIDIA® RTX™ 2070 with 8GB of DDR6 memory or equivalent

GPU

NVIDIA® RTX™ 1080 with 8GB GDDR5X memory or equivalent

Available Disk Space

800MB

Available Disk Space

800MB

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