Ambient Occlusion: Toggles KeyVR’s soft shadowing and occlusion effect. Disable to improve performance and GPU memory consumption, at the price of visual fidelity.
Backface Culling: When enabled, KeyVR will not render the backside of faces. Improves performance, but may cause visual artifacts in some cases.
Variable Rate Shading (NVIDIA only): Toggles Variable Rate Shading, which reduces the shading quality in the peripheral vision in VR. Improves performance. Only supported on newer NVIDIA GPUs.
VR Resolution Multiplier: Controls the resolution KeyVR renders the VR experience at. Improves visual fidelity, but reduces performance and increases GPU memory consumption significantly.
Anisotropic Filtering: Controls anisotropic texture filtering. Improves the look of textures, but reduces performance.
MSAA Mode: Controls the Multisample Anti-Aliasing factor. Smooths geometric edges, at the cost of performance.