Ambient Occlusion: Toggles KeyVR’s soft shadowing and occlusion effect. Disable to improve performance and GPU memory consumption, at the price of visual fidelity.
Variable Rate Shading: Toggles Variable Rate Shading, which reduces the shading quality in the peripheral vision in VR. Improves performance. Only supported on Turing or newer NVIDIA GPUs.
VR Resolution Multiplier: Controls the resolution KeyVR renders the VR experience at. Improves visual fidelity, but reduces performance and increases GPU memory consumption significantly.
Anisotropic Filtering: Controls anisotropic texture filtering. Improves the look of textures, but reduces performance.
MSAA Mode: Controls the Multisample Anti-Aliasing factor. Smooths geometric edges, at the cost of performance.