Getting started

Get KeyVR

To get access to KeyVR, please contact

Launch KeyVR

You can launch KeyVR from inside KeyShot or launch the KeyVR application directly.

In KeyShot you set up the scene so it contains the options you want to try in VR and click the

KeyVR button in the toolbar (KeyShot 8 and up).
Learn about how to prepare your scene for KeyVR here, and find tips for setting up your hardware here.

When you launch KeyVR directly you will be presented with a welcome screen where you can find a few demo scenes or choose to open one of your own .ksp or .bip files.

If your HMD (Head Mounted Display) is connected you can now explore the scene in VR - or follow what happens on the mirror rendering on the Windows monitor.

Inside KeyVR


When you put on the HMD it does not necessarily point towards the items in your scene - try to turn around if you don't see what you expect.

Launching the menu

The Menu button will bring up a menu where you can select between different modes as well as toggle physics and animation. Press and hold the menu button, move the controller up/down to select and release the button when the desired option is highlighted.

Switching appearance

When you have selected one of the modes that control the appearance (Model Set, Material, Environment) you can press the trigger to switch between options, one at a time. The beam color changes from grey to blue when pointing at something that can be changed.

You can also press and hold the trigger to bring up all options in a grid layout. Move the controller to select between the options and release the trigger when the desired option is highlighted. The different Multi-Materials are targeted by aiming the controller at a part with the Multi-Material.

Moving objects/environment

Point at the object you want to move. Press and hold the trigger to grab the object. Move it and release the trigger to drop the object. If physics is activated, the object will have inertia and can be thrown around, otherwise it will stay at the exact position where it was dropped.

To rotate the environment aim at anything but the objects and press and hold the trigger. Move the controller and release the trigger when the environment is rotated to your liking.

Moving in the scene

You can move freely in the scene by moving around with the HMD - but this is not always ideal because of cords or general VR setup. The Teleport mode lets you jump to different positions in the scene. Aim the controller at the point you want to teleport to and press the trigger. In teleport mode you can also turn around by swiping the track pad or moving the joystick sideways.

When you are in Camera Mode, you can jump between predefined viewing positions. These will be visible in the scene and the beam will snap to the closest - simply press the trigger to jump to the point. The camera direction dictates in what direction you are looking, but not the angle - so you may need to look up/down to see the object. You can also enter Fly mode, where you can hold the trigger to move forwards.

See the User Interface section for more information.